A trailer and game demo for an interactive story where you play as a character who is put in the position to save the planet from devastation or the mega corporation they work for. The idea is to push the narrative that anyone can make a difference, as long as we choose to. I worked on a team creating the backgrounds for the trailer, backgrounds for the game, along with colored finals for the animation of the trailer itself.
On the left is the final official trailer of the unreleased game, The Culling of EDEN. I assisted a team of my peers in creating the backgrounds and being key in coloring several scenes for the animation.


This is a collection of the trailer backgrounds. Each were done fully by me with feedback from my team. We went with this specific style because we felt it helped push the emotion of the tailer.



Surrounding is the backgrounds I created with another for the game. These backgrounds were created in mind for the level design and platforming the game uses. I did all of the far background work while my partner did the foreground and more detailed work.